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ZV Radial Blend Shape is a deformer node particularly useful for facial animation.
Through the use of shapes it gives you complete control over your character deformations and enhances shape blending by adding two extra shape-driven parameters.
ZV RBS makes eyelid and eyebrow deformations extremely easy to setup!
Take a look at the video!
Maya 2009 | 2010 | 2011 | 2012
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ZV Gui is an user friendly tool set that allows you to create and run custom graphic interfaces for your character rigs.
Features include:
- Free form buttons
- Paint-selectable controls
- Smooth-scrolling mouse navigation
- Zoom with level-of-detail
- ...and more!
Check the videos now!
Maya 8.5 | 2008 | 2009 | 2010 | 2011 | 2012
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ZV Parent Master is an animation tool that helps you to animate objects in mutual contact or interaction with ease.
New Features in ZVPM 1.3:
New Features in ZVPM 1.2:
- Parent timeline
- Fix snaps
- Bake constraint
- Bi-directional constraint emulation
You can download the script from CreativeCrash.com.
Video 1 | Video 2
Maya 8.5 | 2008 | 2009 | 2010 | 2011 | 2012
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ZV Dynamics is a little useful script for making cool dynamic effects!
It adds a nice inertial behavior to transform nodes. Watch the video to see how it works!
You can download the script from CreativeCrash.com.
Maya 8.5 | 2008 | 2009 | 2010 | 2011 | 2012
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MrBig character rig for BigRock animation classes.
Features include:
- integrated curve cleaning utility
- interactive timing utility
- auto-knee switch
- space switches
- squash and stretch
- ik/fk arms and legs
- viseme presets
Note: not public.
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No more sliders, no more confusing geometries! Just character mesh!
No expression, no scriptJob or any other scripting trick was used.
Simply an animator-friendly facial setup!
Note: not public.
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ZV AutoRig is an autorig-autoskin script for Maya, ideal solution for urgent rigs and secondary character rigs! Incredibly fast and easy to use!
Features include:
- mesh-based controls
- pose presets
- customizable controls
- auto-weighted skin
Note: not public.
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SurFit is a reverse engineering application I developed during my thesis work.
It's a plugin for SolidWorks that converts point clouds (obtained from 3D scanning systems) to NURBS surfaces through genetic algorithm optimizations.
This video is a short walkthrough on its features and user interface.
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